Tag Archives: XNA

Open Sourced Dungeon Crawler

So I decided to open source my dungeon crawler game that I made a while ago. My original plan was to develop it further and make it into yet another Xbox indie game available for download.

However time was always a problem while I was at university so I never got around to completing it. I hopefully one day however will return to complete a similar like game but I wont be making it in C# or reusing any of that code. (Except maybe the level generator, that was pretty incredible if do say so myself).

Feel free to use any of the code or any of the art.

https://github.com/Stewart-Taylor/DungeonCrawler

The main components of the game which you will want to look at are.

  • The Level generator ( All levels are created through clever procedural techniques)
  • The particle effect system.
  • The character sprite animation system. ( All characters are created from individual parts. So you can cut off legs, arms,etc)

If you have any questions about the source code feel free to email me. Be warned though it is a bit messy.

Also I plan to open source a lot more of these small projects that I have worked on, in the hopes that it is useful to someone else.

 

StormGate 2 Years On

This day two years ago I released my very first game and i’m quite happy to that two years on it still manages to rake a good amount of downloads and sales.

Which Is why I have decided to release it on windows phone. I have learned a lot during the past two years and It will be noticeable in StormGate for windows phone. The new version was completely rebuilt from scratch, I wanted to build something that would be extremely expandable, so that it will be very easy to update in the future if becomes popular.

Windows Phone – The way it is meant to be played

StormGate on a mobile device just feels more natural, the games is seamless with touch and gesture controls. It allows you to jump quickly in the game and manage your town on the fly.

StormGate For Windows Phone Coming Soon

Progress Going Well

My plan is to hopefully get it completely ported over so that it’s the exact same quality as the Xbox version.

Just some of the New features

  • New Towers
  • New Enemies
  • New Levels
  • New Spells
  • Huge improvements to the town building system
  • An online scoreboard (maybe)
  • Various Graphical improvements (Such as themed levels)
  • An easier to use interface

 

Windows Phone

So I recently manged to very luckily win a new Nokia Lumia 800 in a competition. I have been playing about with it quite a bit .I’m really impressed how easy it is to quickly make stuff for it.

Look Familiar?

 

I do plan on bringing my Paddler Log app to that sometime (I will still be working on the android version however).

3D Procedural Level Generator

I started working on getting my Level Generator from my Dungeon Crawl Game working in 3D this was the result after much work.

2D Version (From Dungeon Crawl)

 

 

3D Version

It still requires a lot of work before it will be complete obviously.

This is the start of one of my new projects which is to convert my Dungeon Crawl Game into 3D. This means I will probably release the old 2D version for download soon.

Dungeon Crawl ( Working Title)

Here is some information on the game i’m currently working on.

In this dungeon crawler game you must battle your way through the many levels of the dungeon and try to amass as much treasure as you can before you are finally defeated.

Every play through is different as each dungeon is unique and randomly generated. It will also be filled with enemies, treasure and traps.

The game contains an eye-catching effect system making spells look vibrant and powerful.

The combat is kept exciting by letting the player make use of swords, shields and even spells. Or you could always just lure your pursuer into a trap.

 

Some Images (WIP)

I”ll post more game footage soon.