So I decided to open source my dungeon crawler game that I made a while ago. My original plan was to develop it further and make it into yet another Xbox indie game available for download.
However time was always a problem while I was at university so I never got around to completing it. I hopefully one day however will return to complete a similar like game but I wont be making it in C# or reusing any of that code. (Except maybe the level generator, that was pretty incredible if do say so myself).
Feel free to use any of the code or any of the art.
The main components of the game which you will want to look at are.
The Level generator ( All levels are created through clever procedural techniques)
The particle effect system.
The character sprite animation system. ( All characters are created from individual parts. So you can cut off legs, arms,etc)
If you have any questions about the source code feel free to email me. Be warned though it is a bit messy.
Also I plan to open source a lot more of these small projects that I have worked on, in the hopes that it is useful to someone else.
This entry was posted in
Dungeon Crawl, Projects and tagged code, Dungeon, Game, GitHub, Indie, OpenSource, Procedural Generation, Projects, prototype, Source code, system, tech, Xbox, XNA on . 17/01/2014
I started working on getting my Level Generator from my
Game working in 3D this was the result after much work. Dungeon Crawl
2D Version (From Dungeon Crawl)
It still requires a lot of work before it will be complete obviously.
This is the start of one of my new projects which is to convert my Dungeon Crawl Game into 3D. This means I will probably release the old 2D version for download soon.
Here is some information on the game i’m currently working on.
In this dungeon crawler game you must battle your way through the many levels of the dungeon and try to amass as much treasure as you can before you are finally defeated.
Every play through is different as each dungeon is unique and randomly generated. It will also be filled with enemies, treasure and traps.
The game contains an eye-catching effect system making spells look vibrant and powerful.
The combat is kept exciting by letting the player make use of swords, shields and even spells. Or you could always just lure your pursuer into a trap.
Some Images (WIP)
I”ll post more game footage soon.