3D Sailing Ship

For one of my graphics assignments I had to use make use of shaders  So I looked up fragment and vertex shaders and managed to complete this scene in 5 days. A vertex shader is used to adjust the vertex heights for the ocean. A fragment shader was also used for the texturing, sparkle ad gradient effects and I made a simple overlay shader the attempts to make the scene look more vintage.

 

One thought on “3D Sailing Ship